ILLUSTRATION & VISUAL NARRATIVE - TASK 1
26.08.2021 - 23.09.2021 (Week 1 - Week 5)
Christie Angelica Bakhary (0350655)
Bachelor of Design (Hons) in Creative Media / Illustration & Visual Narrative
INTRODUCTION
Week 1 : Introduction & Briefing
In the first week, Ms. Noranis and Ms. Jennifer welcome us with a very friendly and fun vibes. Then, they introduced us to the subject and briefed us about what projects are we all going to work with. The first task that were given to us was to do character design sketches for the vormator challenge that will be briefed on the next week.
Week 2
This week, Ms. Anis introduced us to the basic principles of illustration and gave some movie character examples from it, as well as several ways on how to make a good character design. After that, some of our sketches were given feedbacks and tips of how to improve the designs. In the end, Ms. Jennifer taught us about the basic things on illustrator like layers, etc. and give us tutorial about how to trace the vormator shapes using pen tool.
LECTURE NOTES
Week 2 - Character Design Basics
Design principle is a base of all type of designs, including in Illustration. Principles of character design are as follow :
1. Shapes
Define a character's silhouette. Before designing a character, we must surely
think of how the character's silhouette/shadow will look like.
Example below shows the use of different shapes in Aladdin the movie characters :
2. Color
Play an important rule and determine whether the character is good/bad. Colors have
qualities that can cause certain emotions in people.
3. Emphasis & Contrast
To be able to make a good character design, we should choose a visual element in a
character to make it more memorable. For example picking something with cultural
elements.
4. Harmony
All elements in design must work and compliment to each other. A balance visual
elements are the one that has a visual hierarchy.
5. Expressions / Poses
This is what make your character have personality.
Week 3 - Composition
Composition is the way we place and design the elements of our illustrations
• Types of shots / compositions :
- Establishing
Is a wide view
- Birds eyeview
A view where we are like looking down from the sky. It tends to be more dynamic
and gives the sense of height and movement.
- Worm's eyeview
Shots from the ground and tend to make the audiences to see the close up.
- Medium shot
Used to focus on a singular character.
- Framing
- Close up
2. Industry technique
Find balance of positives and negatives space
INSTRUCTION
PRACTICAL
EXERCISE 1 : VORMATOR CHALLENGE
The first task is vormator challenge, where we were required to make a character design by only using the 8 given shapes. There are some rules for this exercise ,such as we are not allowed to stretch the shapes, etc.
The first thing that I thought when seeing these shapes were to make a cute and lovely teddy bear. So, I started by sketching out my ideas on Procreate and added some name ideas on it. Actually, I'm not that satisfied with my sketches because it is too simple, whereas the other classmates sketches were all really good. I also quite confuse on which character I should go for this task. Unfortunately, in the class meeting I didn't get a chance to receive feedback from both Ms. Anis & Ms. Jennifer, but then I contacted Ms. Anis to get a feedback on my sketches and she kindly accepted it. Apparently, she likes my second sketch the most and said that it just need to be improved more or else it will become too flat.
Progress :
I started out by tracing all the vormator shapes using pen tool as what Ms. Jennifer had teach us on the tutorial session (Week 2).
Then I made the silhouette of my character on AI with the shapes I've traced to know what it will look like with the black and white color.
was a monochromatic peachy/orange pink (#fec0b3) palette.
FEEDBACKS
Week 1 : Introduction
General feedback : Learn about Adobe Illustrator more because it will be use for this whole course semester.
Week 2 : Character sketches
General feedback :
Personal feedback : Make sure to properly lay the shapes to get the depth of the design or otherwise the character will be just flat.
Week 3
General feedback :
Personal feedback :
REFLECTION
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